The ultimate crossover

Ever wonder why your favorite game looks like a blockbuster movie? It’s because the industries are lowkey becoming the same thing. At the View Conference in Turin this week, top-tier creators from Sony, Paramount, and ILM spilled the tea on how they are sharing tech to build better worlds.

Bruno Velazquez, the game director for the latest God of War titles, revealed that his team actually borrowed the same virtual camera technology James Cameron used for Avatar. They brought it onto their motion-capture set to get that shaky, handheld cinema vibe. It’s giving main character energy, no cap.

Retro vibes and digital puppet magic

It’s not just games stealing from movies, either. Paramount’s VFX supervisor Tara DeMarco shared that for their upcoming project, Tomorrow, and Tomorrow, and Tomorrow, they are hiring gaming historians. Instead of just slapping high-tech filters on everything, they are obsessing over pixel art and 90s-era resolution to keep things authentic.

Meanwhile, Industrial Light & Magic animation director Hal Hickel talked about the iconic Grogu from The Mandalorian and Grogu. He explained that even with all their fancy digital tools, they often stick to the physical puppet. Why? Because that “muppety quality” hits different for the audience’s brain. They even used the Apple Vision Pro to scout digital sets before building them, which is a major W for planning.

The AI question

Naturally, the panel touched on AI. Velazquez compared the current AI panic to the old-school fears that computer animation would kill the industry, noting that if there’s no soul behind the work, it’s not going to matter. Jan-Bart van Beek of Guerrilla Games was a bit more cautious, calling out the risk of people using it for "really terrible things."

Why it matters

At the end of the day, these experts agreed that being a coding genius isn't enough to make it in the industry. Velazquez said he’d pick a teammate who knows how to collaborate over a technical wizard with a bad attitude every time. Real talk: the tools will keep changing, but your ability to communicate and create with others is the real flex.