The lore is a total vibe
If you're playing Control Resonant, you might be tempted to sprint past all the documents and menus to get to the action. Real talk: don't. While the game world is literally on the brink of collapse, the Federal Bureau of Control (FBC) has kept up with their obsession for bureaucracy, and it is honestly where the game’s heart is hidden.
Combat hacks and workplace drama
I’ll be the first to admit I skipped the "enemy logs" at first. When you’re trying to navigate Manhattan’s Inception-style, gravity-defying streets and getting clobbered by Hiss enemies, you don't exactly want to pause for reading time. But here’s the tea: those logs are legit helpful. They’re compiled by the FBC’s "Threat Assessment Team" and offer actual, useful intel on enemy weaknesses and attack patterns.
Even better, these files hide a full-blown workplace rom-com between two agents, Rick Patel and Lydia M.B. McPierce. Rick is the serious type who calls Hiss drones "motherly," and Lydia is the snarky queen who drags him for it—and even teases him about his chess game. You get to watch their relationship evolve through passive-aggressive comments at the bottom of official reports. It’s highkey the most wholesome thing in a game about world-ending threats.
Why it matters
If you're struggling with the combat, reading these files might save your life—Remedy even dropped a hotfix to address the balance, but those logs are your secret weapon. Beyond the strats, these tiny stories flesh out the FBC’s weird, bureaucratic world and make you actually care about the NPCs you’ll never even meet. It’s giving top-tier world-building, and honestly, I’m just trying to find that last enemy log so I can see if Rick and Lydia finally get their coffee date.




